Free Update 4 releases alongside Doom: The Dark Ages | Revelations on July 7, allowing all PlayStation 5 Pro players a new way to experience idTech8’s vision of medieval Hell with the advanced version of PlayStation Spectral Super Resolution (PSSR). This upgraded version of PSSR, rolled out on PS5 Pro earlier this year, means players can jump straight into the cleanest image we can deliver on the platform.
The Doom Slayer moves fast, and that is exactly why image reconstruction matters. A still screenshot can show sharp armor edges, icy cliff faces, weapon silhouettes and distant demons,...
There are two types of players. One type enjoys high-octane gameplay – fluid movement, satisfying gunplay, the thrill of pure destructive chaos. On the other side of the axis are players who like to strategize. They’re driven by a need to optimize for the most efficient outcome.
What if I told you there’s a solo developer – Daniel Stubbington – who decided to make a game for someone who has both of those in them? A roguelite shooter with fluid, fast-paced movement, where survival means mastering an environmental destruction system and combining it with a weapon modding system deep enough to create synergies crazy enough to make even the developer gasp?
That game is Void/Breaker. And it’s coming to PS5 – we think this is going to be the best way to play it.
What’s changed since we announced the PS5 version?
The arsenal has grown. To the Pistol, Assault Rifle, and a Shotgun, we’ve added the...
Jackbox isn’t rocket science but we take our task of silliness seriously. We’re proud of our Chicago comedy roots, and every aspect of our games is high-touch to set fans up for a successful night.
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What sets The Jackbox Party Pack 12 apart? It’s a pack especially focused on helping players build deeper human connection in fun ways. We’re excited to share more about what to expect this fall, along with some work-in-progress screens from each of the games.
We Forgot a Card
For Party Pack 12, we wanted to lean into the special events our games are often paired with. “We were inspired by all the funny cliches around greeting cards,” says Studio Creative Director Arnie Niekamp, “and that familiar feeling of being in a not-great...
Hey, everybody! Sid, Tim, and I are back this week to discuss some new details on upcoming games. But since it’s a quieter week, we take the opportunity to dive into the team’s latest gaming adventures and triumphs, including 007 First Light, Mina The Hollower, and Overwatch.
Assassin’s Creed Shadows will launch its final update on June 16, featuring a final story quest which sees Naoe and Yasuke face off against a mysterious pair of Templars and includes a few narrative connections to the upcoming Assassin’s Creed Black Flag Resynced. Plus, a whole new endgame feature called Domains will bring new ways for players to test their skills and builds in the ultimate arena. We sat down with Associate Game Director Simon Lemay-Comtois to dig into what Domains is and how it’s designed to break your beloved gear builds.
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What is Domains?
Simon: Domains is a new Animus-bending activity that remixes some parts of Shadows and puts them into a very different, more fantastical context. It’s basically the final exam for Shadows players who love the RPG elements of the game.
Hello! I’m Amélie from Miju Games. We’re so excited for you to finally get to try our survival game The Planet Crafter when it launches on PS5 next month.
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The Planet Crafter is unlike many of the survival games you’ve played in the past. When we were designing it, we sought to make a chill, non-violent survival experience. The Planet Crafter will still challenge you. The player has to carefully manage needs like oxygen, food, and water; especially early in the game, you can push your limits too far and discover that there’s a fatal result to that.
But this isn’t a game with jump scares and monsters. There’s nothing to dread behind that boulder or in the depths of that cave. But there is wonder. We’ve made some big worlds for you to explore, and...
Five years ago, we wrote about how the visual effects in Returnal came to life, including the real-time voxeliser that dissolved Phrike into volumetric fog. If you haven’t read it, that post is a good companion to this one.
This is how that story continues.
With Saros, we didn’t just extend what we’d built for Returnal. We stepped back, looked at thirty years of accumulated engine development, and rebuilt it as a unified framework: Graphite.
What we had, and why we changed it
Our proprietary particle engine, NGP (Next-Gen Particles), started as a prototype for Resogun in 2013 and grew with every game since, all the way to Returnal. By SAROS, NGP was mature, but it was also a product of twelve years of incremental...
Set to touch down on PlayStation 5 and PlayStation 4 on Thursday, July 9, Granblue Fantasy: Relink – Endless Ragnarok is a massive new expansion built to significantly evolve the high-flying action RPG that first captivated players in 2024.
At a recent press event, we had the chance to experience the new additions coming to Endless Ragnarok firsthand through an exclusive developer presentation and an early hands-on gameplay session.
For newcomer captains eager to take to the skies, a playable demo of the main Granblue Fantasy: Relink title is now available on PlayStation Store.
Dynamic character synergy power-up the evolved battle System
Endless Ragnarok injects a wealth of new content into the experience, introducing an all-new story arc, new playable characters, the game-changing Summon battle mechanic, a punishing new quest difficulty, the Master Trait progression tree, and a...
Last week, we asked players to share Duality using reflections, opposites, or anything that comes in pairs using #PSshare #PSBlog. Here’s are this week’s highlights:
Crimsonashtree shares two different Conor’s in Detroit: Become Human
ContinuousGojo shares Cal Kestis undercover in Star Wars Jedi: Survivor