VGBrewery

Mar
17
by Xbox News at 4:28 PM
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We’re always listening to our fans at Xbox and are committed to providing a range of controller options for gamers, as we know they value choice. You’ve already seen our modern camouflage-patterned, military-inspired series of controllers – Covert Forces, Armed Forces and Midnight Forces. Today we are excited to announce a new Special Edition shadow design series for Xbox One Wireless Controllers: Dusk Shadow and Copper Shadow. These new controllers feature a faded color gradient finish – blue-to-black for Dusk Shadow and copper-to-black for Copper Shadow – which is the first of its kind for Xbox One Wireless Controllers. They also...
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Mar
17
by Xbox News at 4:28 PM
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With more than 900 registered teams and over 4000 players from around the world competing in the biggest Halo tournament ever, it’s finally time to find out who will stand at the top of the podium at the Halo World Championship 2016! Starting tomorrow, 16 of the best Halo teams hailing from the United States, Mexico, United Kingdom, Germany, Australia, New Zealand and Singapore will battle each other to determine who will earn the title of Halo World Champions and win their share of the $2.5 million prize pool. The winning team will be crowned Halo World Champions and receive...
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Mar
17
by Xbox News at 1:01 AM
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Microsoft and Xbox are at this week’s Game Developers Conference in San Francisco’s Moscone Center and on Wednesday, March 16, Microsoft sponsored six developer sessions, which touched on developing for the Universal Windows Platform, including the newly announced Xbox Live Tournaments Platform. Xbox Live Tournaments Platform Our full day of Xbox sessions kicked off with The Future of Xbox Game Development for Windows, where Xbox Group Program Manager Jason Ronald shared that Xbox Live is creating a platform to enable publishers of all sizes to bring eSports competition for all skill levels to the living room on Xbox One and...
See the rest of the story on Xbox Wire

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Mar
16
by Xbox News at 8:57 PM
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A body floats in the river, dead. Two federal agents come to investigate why. This is how 2D point-and-click adventure Thimbleweed Park begins. Sounds routine, though it’s anything but. Soon, my two agents – doing their best impressions of Mulder and Scully from “The X-Files” – are pounding the pavement of the titular town, shaking down the locals for any and all intel. And boy, do we get more than we bargained for! Thimbleweed Park is home to some strange and humorous characters indeed, but the sleepy town exterior belies a more sinister core. If you imagine “Twin Peaks” with...
See the rest of the story on Xbox Wire

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Mar
16
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by PSN News at 7:02 PM
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By now you’ve probably heard the big news out of the annual Game Developers Conference — PlayStation VR launches this October for $399 U.S. dollars.

We’ve spent the better part of a year talking about PlayStation VR from a largely technical perspective. But as cool as the technology is, it’s always going to be about the games. And that’s what has so many of us at PlayStation excited about the VR revolution. Because VR is going to change everything that we know about games, and even entertainment, on a fundamental level.

Everywhere I go I’m surrounded by veteran developers who are dazzled by the potential offered by PlayStation VR. I’ve invited some of them to provide their own perspective here:



“At Media Molecule we spend most of our effort making imaginary worlds that we want people to explore and, for a...
Mar
16
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by PSN News at 5:46 PM
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Hello PlayStation fans, Dominic Matthews here from Ninja Theory. Today I’m very happy to be sharing with you a scene from our upcoming PS4 game Hellblade: Senua’s Sacrifice. In this scene we are revealing a new look for Senua based on our aim to make her one of the most believable characters ever seen in a video game.

Senua is a Celtic Warrior who journeys into Viking heartland while struggling with trauma and psychosis. It is important for us to portray the physical, emotional, and mental trials of her quest in both the character model and the representation of her reality. An example of this is the voices that Senua hears in the scene. These voices have been recorded binaurally which means that if you listen to them with headphones on they will sound as if they are in the 3D space around you.


But there’s more to this...
Mar
16
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by PSN News at 5:10 PM
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There are abnormal levels of excitement in the Boneloaf office as we get closer to finishing work on Gang Beasts, the silly multiplayer party game we are making with Double Fine Presents for PS4.



Gang Beasts is a silly party game that has groups of surly gelatinous characters fighting in a series of playfully hazardous locations including a flaming incinerator room, an industrial fan hall, a neglected Ferris Wheel, and suspended window cleaning gondolas.

Since making the announcement that Gang Beasts will be coming to PS4, we have been working furiously with sound specialists Robert Larder and Adam “doseone” Drucker and developers from Coatsink, Ruce, and SuperGenius to fill the game with a glut of gelatinous fun! And we can now officially confirm that we are working to support online and PlayStation VR game modes for the PS4 version!...
Mar
16
by Nintendo News at 4:57 PM
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Mario, Sonic and their friends head to the ultimate training grounds for the Rio 2016 Olympic Games, the streets of Rio de Janeiro!

Continue reading...
Mar
16
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by PSN News at 4:41 PM
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As a young kid I was inspired by both my grandfathers and my father. They showed me the beautiful worlds of mathematics, science, physics, and technology.

I remember endless conversations with them about how things work, why and how they can be used. How can we understand the world of nature and use it in engineering? I owe them all those inspirations that affected my future. I dreamt of being a scientist or an engineer, developing new technology or conducting scientific research.

I learned to read very early on and as a kid I was a geek — reading everything I could get my hands on. It was lots of literature and history books, but also popular science — especially about physics and technology. I remember reading in some of those books about Silicon Valley and imagining California as a mythical, perfect land where everything important in culture, movies, and technology happens.

When my father got a PC at home I grew fascinated by how this single, mysterious machine could do...
Mar
16
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by PSN News at 3:11 PM
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With all the PlayStation VR news coming out of GDC this week, we thought it was the perfect opportunity to give you a little insight into how we’re approaching development of our upcoming PS VR arena shooter RIGS: Mechanized Combat League.

It’s a real honor to be at the vanguard of VR game development, but being first to the plate has not been without its challenges! Read on to learn about some of the surprising things we’ve learned about making video games for virtual reality…

1.) New Rules

Early on, we found out that you can’t just take existing elements, put them in VR, and expect them to work well. You need to build the experience from the ground up and most of the time apply design techniques that haven’t even been written yet.

Simple 2D menus, for instance, simply don’t work in VR. So how do you present information to the player in VR? That was quite a challenge for us and in the end we created some very nifty ways in which the player can not only...