In many ways, Tom Clancy’s The Division shows New York City at its absolute worst. The city has been decimated by a virus, after all, leaving abandoned vehicles everywhere, trash piled 10 feet high, and roaming bands of looters to add a further element of misery. Oh, and corpses. So many corpses. But the game is also loaded with tiny details that show off the city in a shockingly realistic – and even beautiful – fashion. Here are five impressive subtleties that we’ve noticed so far. Stone in Love Take aim at one of the zillion pieces of decorative stone,... See the rest of the story on Xbox Wire
Powell Lacrosse 16 is available now – and I’m here to let you know how this game will change lacrosse video gaming forever. It stars the one and only Casey Powell, a living legend among lacrosse players. The biggest name in the game of lacrosse is the cover athlete for our new game. A man with countless accolades under his belt is bringing his star power to the title bearing his name – and in Casey Powell Lacrosse 16, you can become the next star of the game, just like the man himself. The game’s Lacrosse Academy ushers in a... See the rest of the story on Xbox Wire
Hey there! I’m Chris Chung, an indie developer and crazy cat guy who made Catlateral Damage, a silly game about being a house cat on a rampage.
Today, Fire Hose Games and I are excited to announce that we’re launching the game on PS4 on March 22nd, with a 20% discount for PS Plus members! Me-wow!
Catlateral Damage is a first-person destructive cat simulator where you play as a cat and make messes. The controls are very similar to other first-person games, but there are no guns, shooting, or violence. Instead, you use your paws to cause as much destruction as possible in your owner’s house by knocking all of their belongings onto the floor. It’s quite a meditative experience that allows you to better empathize with the felines in your life.
And it’s not just limited to your house; you can also wreck a log cabin, a mansion, and even a...
Even in the clutches of a ceaseless winter, this planet supports life. Cat-like creatures prowl through the cold, hunting tirelessly and growling at my approach. The dunes around me are icy and dark, and the chill wind eats away at the thermal protection of my suit — paltry layers between me and a frozen death.
This is one of quintillions of planets in No Man’s Sky. Some are exorbitantly beautiful. Others are cruel. And at a recent event in Los Angeles, the team at Hello Games showcased how “survival” plays a central role in this interstellar exploration.
Many of you have glimpsed the awe-inspiring concept of No Man’s Sky on PS4 in its trailers. One moment you’re trekking across an alien planet, untouched by sentient life, and the next you’re aboard your trusty craft,...
The year was 2013, and our then-four man team (and some amazing volunteers) at Muteki were just finishing almost two years of work on Dragon Fantasy: Book II. We had finally made the glorious 16-bit style JRPG we set out to make when we were teenagers. Only it wasn’t done.
Sometimes when you pour everything you’ve got into a game for years on end until your only options are to ship or die, it’s hard to really see what you’ve got. And what we had was a good game, but it was buried under a pile of rough edges.
Fast forward to 2015. Years had gone by, new jobs had been found, yet we still weren’t able to move on because we hadn’t really accomplished what we set out to do with Dragon Fantasy.
The solution was clear: time to get back to work. We put in time on our nights and weekends for a year to fix the game that had been our childhood dream. We even got some help from our very good friends over...
In 2014, our team started an independent games company in a tiny closet of an office, working in bars until early hours of the morning to pay rent and bills. Often working 70-hour work weeks to make sure our game could be made, it was a tough challenge but we truly had a hunger to push the boundaries of video games as a medium outside of AAA development and make a unique game like no other. That game turned out to be Pneuma: Breath of Life, our story-driven first person puzzler that was part of Xbox’s Games with Gold line... See the rest of the story on Xbox Wire
At its core, Teslagrad is about simple things: The contrast of darkness and radiant colors, a story told through the gameplay itself, and the joy of playing with magnets. When we originally created Teslagrad, there were some truly fun and exciting levels and concepts that we simply had to cut. Though they felt amazingly satisfying for the players that could handle them, testing showed us that many people found the puzzles and execution too hard. We did not want to keep them from enjoying the game we had created, so mercilessly these levels were cut. The Xbox One release gave... See the rest of the story on Xbox Wire
We’re heading down to SXSW, and we’re bringing some good ol’ fashioned PlayStation fun! From March 16th to 18th we’re taking over Bar 96 on Rainey St, transforming it into the PlayStation House.
Planning to be in Austin? Stop by to catch amazing performances from artists like The Chainsmokers, Transviolet, Jack Garratt, BJ the Chicago Kid, Yo Gotti, and many more live on the PlayStation Music Stage.
Don’t forget to grab a glass of Sweet Candy — the limited edition craft brewed by Austin’s own Hop & Grain — while watching college ball in the PlayStation Vue Hoops Bar. Oh, and the games! What would the PlayStation House be without a few games? Get there early for your chance to upgrade to VIP and experience PlayStation VR.
Santa Monica Studio Creatives is a series focusing on four unique individuals of our family whose journey to our studio is as inspiring as their creative talents within. While their stories are candid, raw, and anything but normal, their expert crafts and collaboration within our walls hits the heart of what matters most to our studio culture — the team is everything. To learn more about this video series, please visit sms.playstation.com/creatives.
Thinking back on how I decided to work with video games, I can’t really find the specific time when it happened.
I look at this last generation and how they are growing up connected to technology and how my son’s generation is going to grow up even more connected. It’s almost like they’re already born knowing how to use tablets and computers. My son was already playing games with a tablet when he was 9 months.
I remember playing with clay when I was a kid and being amazed by...
Hey, so first up, some news — because once we get talking, I’ll forget the big date: The Magic Circle: Gold Edition is coming to PS4 on May 10th. The Magic Circle is our story-driven puzzler, recently nominated by the IGF for Excellence in Narrative. It’s a dark comedy about a legendary game that has been stuck in development hell for 20 years, and only you can save it. (If you still are patiently waiting for some sequel right now, maybe it’s a bit of a tragedy, too.)
The Magic Circle pokes fun at the many ways that games can go wrong, and offers you the power to solve puzzles like a game creator — by re-designing them. You play the hero of an unfinished fantasy RPG, waiting for your story to begin, and you’re getting sick of it. The fictional development team is in creative deadlock, zipping around the game world and arguing about what to change. So you set out to make the game your own, and release it from the inside… whether they like it or not.