In our time with the Far Cry series, we’ve gone to tropical islands, Himalayan mountain ranges, and even cyberpunk futurescapes, but Ubisoft is mixing it up with Far Cry Primal. Enter the land of Oros – brimming with beasts long since extinct, where simply surviving means that you have to fight your way to the top of the food chain. Check out just a few of the reasons why we’re loving Far Cry Primal. Prehistoric Weaponry There aren’t any guns in the stone age, so Far Cry Primal switches things up with a slew of new weapons. You get a... See the rest of the story on Xbox Wire
I still remember very well how the story of Deponia began: When I first introduced the idea to our CEO Carsten Fichtelmann – that is, the idea of an adventure game set on a junk-covered world called Deponia, starring an arrogant antihero, Rufus, who turns any situation to his advantage – he was skeptical. After all, who would find a character teeming with arrogance likeable? Fortunately, lots of people loved him: I was able to develop an entire trilogy about Deponia, with its unconventional 2D comic graphics and crazy, black-humored characters. In Deponia Doomsday, Rufus wants to escape from Deponia... See the rest of the story on Xbox Wire
In the 1970s, the Collective Justice Mission is led by the charismatic Isaac and Rebecca Walker, who preach a progressive message of integration and equality. Feeling threatened by the U.S. government, they relocate their followers to a place where they can create a socialist utopia: the jungles of South America. There, they build Freedom Town. But for the relatives left back in the U.S., no one knows what exactly is going on in the jungle. That’s how we start our game, The Church in the Darkness. It combines action-infiltration gameplay with real-world subject matter, and a narrative that changes and... See the rest of the story on Xbox Wire
If you’re not yet familiar with us or our game, hi! We’re Ska Studios, a husband and wife team that’s been making deliciously bloody indie games for like eight years now (what!?). We’re working on a game called Salt and Sanctuary, an insanely ambitious platformer that aims to capture the “Soulslike” genre, faithfully reimagine it as a mechanically solid 2D platformer, and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building.
One of the coolest things about RPGs is the party dynamic, but up until about a year ago Salt was purely a game of solo exploration. We wanted to explore cooperative multiplayer, and perhaps some PvP, but how? Online multiplayer was (and is still) a crazy dream of mine,...
Double Dragon II: The Revenge is an action game that was released by Technos Japan in 1989. In order to avenge your girlfriend Marian, Billy and Jimmy use their signature move So-Setsu-Ken to challenge mysterious armed forces. In the game, players can use even more skills than the previous entry in the franchise which leads to more intense battles.
The Arcade Archives series has faithfully reproduced the masterpieces of classic arcade games on PS4, while taking advantage of the additional features PS4 offers. Players can share screenshots and video with the Share feature, and can also compete with other players online to improve their standing on the leaderboards.
To celebrate the launch of Arcade Archives Double Dragon II: The Revenge, we spoke with the original Director Yoshihisa Kishimoto. Enjoy!
Q: Congratulations on the distribution of Double Dragon II worldwide. 27 years have passed...
Games are perfect for creating complex worlds and stories to get lost in, particularly action games where emotions are high and your moment-to-moment decisions mean life or death. As a developer I like telling unique stories and watching as players change the narrative based on what they do.
I’m happy to finally announce our game The Church in the Darkness, coming to PS4. And it has exactly that kind of thought-provoking world.
The Church in the Darkness is set inside a religious cult in the 1970s. The Collective Justice Mission is led by the charismatic and intense Isaac & Rebecca Walker who preach a progressive socialist agenda. They are labeled radicals, feel persecuted by the U.S. government and fear for their safety.
So they move their congregation somewhere they think they can set up the ideal socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the United States become worried: what exactly is going on at this...
Welcome back! This week, Ryan talks to Jeremy from PopCap about Plants vs. Zombies Garden Warfare 2, while Sid finally faces his fear of MOBAs and shares his impressions of Epic’s accessible-yet-hardcore Paragon. Justin is once again crippled by his inability to choose between Destiny and Final Fantasy XIV, and we can only assume Nick is lost in the wilderness somewhere, because he’s not in this episode. I’m sure he’s fine.
The Far Cry series is about survival, whether it’s keeping your wits as insanity reigns around you in Far Cry 3 or dealing with the diabolical machinations of a brutal dictator in Far Cry 4. But Far Cry Primal, out now on Xbox One, is no normal Far Cry adventure. This is 12,000 years in the past, back when a simple walk in the woods could turn fatal – and quickly. If you make a mistake, you won’t have the immense firepower of an AK-47 or a sniper rifle to bail you out. With that in mind, we’ve decided to... See the rest of the story on Xbox Wire
Sure, Plants vs. Zombies: Garden Warfare 2 is a wacky-looking game. This third-person shooter takes all the silliness of the tower defense genre and expands it to the size of a whole world. But beneath its cartoony, colorful, sometimes-cuddly exterior lurks a game with surprising depth and challenge. Here are five hints to help you navigate that challenge. Play through the story missions. The original Plants vs. Zombies: Garden Warfare was a multiplayer-only affair, but this time the game includes a healthy set of solo missions – for both Plants and Zombies, of course. Completing them offers a whole lot... See the rest of the story on Xbox Wire
101 Ways To Die on PS4 is a physics-based puzzler full of gore and dark humor. It’s been described as “reverse-Lemmings” due to the puzzler gameplay style — and the fact that you as the player are deliberately trying to cause the AI characters harm, rather than save them!
You are a laboratory assistant to a crazed Professor who, despite devoting years to scientific research, has little to show for it. His life’s work is an unsavoury book focused on gore and destruction titled “101 Ways To Die” — which the Professor was certain would guarantee his scientific legacy.
Sadly, in the final stages of completing his work a lab accident resulted in its near-total destruction. The player’s role is to help the Professor recreate the book — completing more than 50 levels, constructing numerous ever-more-dastardly traps to kill poor unfortunate Splatts (strange...