We’re celebrating! 2016 marks the 30th anniversary of the beloved Wonder Boy series, which started with a simple but solid Arcade game developed by Escape (later known as Westone). The last game in the series was Monster World IV (1994) and it went silent for more than 20 years. Have you heard of it?
The Return of a Legend
We’re so excited to say that we’ve been able to team up with the series creator Ryuichi Nishizawa (former Westone) and revive it with our new game Monster Boy, which launches on PS4 this year. As a fan of the classic games and the Metroidvania genre, it felt unreal to be able to work on a new game that brings back the spirit of the series in every way possible.
Mark your calendars or ask Cortana to remind you: we’re now two weeks out from the Halo World Championship (#HaloWC)! Starting on March 18, the final 16 qualifying teams from around the world will travel down to Raleigh Studios in Hollywood, CA, to compete for the title of best in the world and their share of the $2.5 million crowdfunded prize pool, the biggest individual prize pool in console esports history. In case you missed it, the full Halo World Championship groups are set and teams now know who they’ll be facing at the tournament. Here’s the full rundown: Group... See the rest of the story on Xbox Wire
It’s a show of interstellar proportions! Today we talk to Sean Murray from Hello Games about the hotly anticipated, nearly infinite adventure of No Man’s Sky. And if that wasn’t enough smoldering hot content for your ears, we’re packing in a bonus interview with J. Kartje from Bandai Namco on Dark Souls III. We hear it’s the Dark Souls of Dark Souls games. Plus, new releases, news you can use, and so much more! Enjoy!
Good news for Call of Duty fans: Treyarch and Activision have just unleashed Awakening, the first downloadable content pack for Call of Duty: Black Ops 3. As has been the case with many Call of Duty DLC packs before it, Awakening includes four multiplayer maps, as well as a new chapter in Black Ops 3’s Zombies mode, titled “Der Eisendrache.” Here are five key pieces of info that you need to know about it. Six Frags Awakening’s most playful map begs that you pack a wetsuit. Set in an abandoned water theme park, the Splash map comes complete with water... See the rest of the story on Xbox Wire
Hello PlayStation.Blog! I’m Sean Murray from Hello Games, part of the team making No Man’s Sky, with some exciting news for you: No Man’s Sky is launching on June 21st!
We’ve been a little quiet since we showed the game last year at E3, and it’s because we’ve been heads down and hard at work on development. It’s been a hectic but really exciting time for the team. Finishing a game is incredibly hard but lovely to watch as the pieces fall into place.
In No Man’s Sky you can trade, fight, explore, and survive in a boundless, computer-generated universe. It’s a vast, open game, and always a hard one to demonstrate quickly, but recently we let some people from the press loose in No Man’s Sky.
We pulled a few all-nighters this week in preparation! It was incredibly scary for us, but the moment we saw people start claiming discoveries, shouting and laughing at each other’s screens, we knew the hard...
With a near-infinite universe to explore, upcoming PS4 sci-fi epic No Man’s Sky is promising adventure without compare. However, think of any great space saga, and it’s at least partially defined by its cast of characters. With an intergalactic sandbox made up of 18,446,744,073,709,551,616 unique planets, how on Earth is developer Hello Games planning to fill all those worlds with consistent story, dialogue, lore, and language?
Well, as has generally proven the case when it comes to all things No Man’s Sky, it turns out the answer is pretty remarkable. Last week, I stopped by Hello’s compact Guildford HQ to find out more.
“We’ve always talked about having factions in the game. It’s something we’ve always wanted. We had ideas on how we wanted that to fit in No Man’s Sky, but it’s taken us a while to get to the point where we’re happy enough to show it,” creator Sean Murray tells me, before launching into a demo....
Hi PlayStation Nation! Paragon Founder’s Packs go on sale March 14th and unlock Early Access beginning March 18th.
By buying a Founder’s Pack, you’ll be able to play early, get an awesome value on in-game content, and help shape the future of the game. Your progress will be real, meaning we will not wipe accounts after March 18th. If you’d rather wait, Paragon will be in free Open Beta during the summer.
Paragon is Epic Games’ new MOBA that puts you in the fight with explosive action, direct third-person control, and deep strategic choice. Players choose from an ever-expanding roster of unique Heroes, earn cards to customize their abilities, and lead their teams to victory.
Hi, we’re Oasis Games, the first publishing partner of Sony Computer Entertainment Shanghai (SCES). As Chinese developers, we are working with Sony to bring local games to players in the United States and beyond. There are lots of game developers here and China is predicted to have a high growth in console gaming — but for this to happen local developers have to have a way to reach gamers outside of China.
That’s where we come in. By hooking up with the PlayStation team, Oasis is able to bring new games to players like you. And we’re excited about this!
What does this mean for you? Well, for starters, it means our game of adventure and exploration, Koi, will be the very first game developed in China that will come to PS4.
(Also, with Koi already winning awards it’s also the first...
Ahoy-hoy! I’m Dan, pleased to be here! I’m working on 10 Second Ninja X, a tough-as-nails platformer that works a bit like if Super Meat Boy French kissed Trials HD. You have ten seconds to kill all the enemies in each level. The faster you do it, the better rating you get; the better rating you get, the more levels you unlock. You are a ninja. The enemies are robots. Take out insurance on your PS Vita and cover your DualShock 4 in bubble wrap.
It’s blisteringly fast and every frame counts. There are dedicated retry buttons so you’ll be restarting over and over to get that perfect run. No lengthy gaps between checkpoints. No hand holding. You just need to prove that you can be perfect for about three to five seconds per level.
When you do achieve a coveted three star rating, that’s all you. It’s incredibly difficult, to the point where it’s maybe a bad idea for us to be putting it on PS Vita (a system that can easily be thrown across a room in a fit of rage), but we’re going to...